OpenAL Soft on Mikrofon (Realtek High Definition Audio) Input Device: OpenAL Soft on Mikrofon (Realtek High Definition Audio) OpenAL Soft on Højttalere (Realtek High Definition Audio) OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio) OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio) OpenAL Soft on 6 - Philips FTV (AMD High Definition Audio Device) OpenAL default capture device is 'OpenAL Soft on Mikrofon (Realtek High Definition Audio)'ĪL Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_lengthĪLC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_deviceĭevice: OpenAL Soft on 6 - Philips FTV (AMD High Definition Audio Device) ^3WARNING: In shader file scripts/ "textures/sfx/portal3a_back2" on line 822 is missing closing brace^3. Loaded 318 GLSL shaders (192 gen 84 light 42 etc) in 3.47 seconds ignoring GL_ARB_texture_compression_bptc ignoring GL_ARB_texture_compression_rgtc ignoring GL_EXT_texture_filter_anisotropic ignoring GL_EXT_texture_compression_s3tc GL_RENDERER: AMD Radeon (TM) R9 390 Series Trying to load "renderer_sp_rend2_圆4.dll" from "F:\Games\Return to Castle Wolfenstein - Platinum Edition". Logfile opened on Fri Aug 31 09:38:12 2018 Bypassing CD checksĬmd_AddCommand: map_restart already defined
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